Videogame Breakdown: Final Justice – episode one.

This is a breakdown of the FPS “Final Justice”, a multiplayer game I wrote, designed and level designed (plus some scripting for shaders). This is a game thought and produced as a digital delivery product for PCs and reflects the style of earlier Tom Clancy’s battles between a group of terrorists and special forces. The breakdown explains the general overview of the game, the game design and level design mechanics and a detailed level design description.

About Daniele

I am a creative and entrepreneur in digital entertainment. I have wrote, designed, directed, teached and produced games, videogames, 3D animations, commercials and (soon) books over the last 15 years. I am a disguised nerd. And I am proud of it!

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