Archive | GAME & LEVEL DESIGN RSS for this section

Party Party

A party game for up to 4 players dedicated to mobile devices with tons of customizable funny characters like “Dark Father” or “301”, winner of 100k$ prize by Samsung. The game uses WIDI tech and smartphones as Wii-motes. I’ve been the Executive Creative Producer for this one.

FROM CHEESE – Released

This high rated Reverse Logic Arcade Puzzle Game has been downloaded by more then 1,5 million players worldwide. I’m the writer, intro screenplay author and creative producer for this one.

It has won the Grand Prize as Best S Pen app in Samsung’s Smart Apps Challenge.

AXL – FULL BOOST released!

Exclusively for iPhone and iTouch.

I’ve been Producer and Game designer for this sci-fi, innovative gameplay, strategic racer.

” The presentation is top notch, there’s plenty of content and it’s the closest racer to Wipeout that I’ve played on iOS so far, which is certainly not a bad thing. If fast and frenetic racing is for you, look no further”.TOUCHARCADE



My roles have been quite a few:  Creative Direction, Screenplay, Game Design, Level Design, Kismet Scripting, Navigation Mode, FX & Particles, Cinematic Sequences, Sound Designer.

Please check out the official page of the product:


This one is a flowchart of a FPS\Tactical game. This game forsees a tactical areas system, each one is separated from the other. Since the game has been created with a strong four player coop mode, the flowchart is essential to determine the movement environment. I am the creative and game director for this one.

KINGS – Everyone rises then falls \ CITY DESIGN


This is the global map of “Opportunity”, the main city-level of MMORPG “Kings”.

This game design I wrote had a complex and articulated AI-reputation system which adapted itself to the general “city and Npcs” ones, in order to determine the “power” of the player. The very unique aspect of the game was the player really needed to form up a “gang” with others, but had also to grow for herself to gain power. So, the game design pushed at the same time the players to collaborate as a group (to fight other groups) and the single player to fight for her reputation inside her own group.

“Opportunity” is quite huge city is what had to be the city of dreams. It’s a mix of European major capitol cities as Rome, Venice, London, Prague and Paris, with some US flavors. Decadent and rich at the same time, it’s full of absolutely unique locations, airports, prisons, luxury islands, downtown and a complex system for movement. It exists a detailed description for every location.