XX-THE BREACH (LA BRECCIA), FLYTHROUGH

My latest work in UDK. PURE INDIE SPIRIT CHALLENGE!

My roles have been quite a few:  Creative Direction, Screenplay, Game Design, Level Design, Kismet Scripting, Navigation Mode, FX & Particles, Cinematic Sequences, Sound Designer.

Please check out the official page of the product: labreccia.wordpress.com

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RODGER YOUNG – Concept art

Concept art for a Scifi Tactical shooter videogame. The setting is a second-world-war-like with spaceships and aliens. Humanity is a powerful entity, but the military tradition still remain strong.

 

FPS – MISSION FLOWCHART

This one is a flowchart of a FPS\Tactical game. This game forsees a tactical areas system, each one is separated from the other. Since the game has been created with a strong four player coop mode, the flowchart is essential to determine the movement environment. I am the creative and game director for this one.

TV COMMERCIAL, CONCEPT ART

This is a concept art I created for an institutional TV commercial. It represents the transformation of a beautiful girl into a witch-like creature.

 

Videogame Breakdown: Final Justice – episode one.

This is a breakdown of the FPS “Final Justice”, a multiplayer game I wrote, designed and level designed (plus some scripting for shaders). This is a game thought and produced as a digital delivery product for PCs and reflects the style of earlier Tom Clancy’s battles between a group of terrorists and special forces. The breakdown explains the general overview of the game, the game design and level design mechanics and a detailed level design description.

KINGS – Everyone rises then falls \ CITY DESIGN

CLICK TWICE TO VIEW THE FULL SIZE MAP

This is the global map of “Opportunity”, the main city-level of MMORPG “Kings”.

This game design I wrote had a complex and articulated AI-reputation system which adapted itself to the general “city and Npcs” ones, in order to determine the “power” of the player. The very unique aspect of the game was the player really needed to form up a “gang” with others, but had also to grow for herself to gain power. So, the game design pushed at the same time the players to collaborate as a group (to fight other groups) and the single player to fight for her reputation inside her own group.

“Opportunity” is quite huge city is what had to be the city of dreams. It’s a mix of European major capitol cities as Rome, Venice, London, Prague and Paris, with some US flavors. Decadent and rich at the same time, it’s full of absolutely unique locations, airports, prisons, luxury islands, downtown and a complex system for movement. It exists a detailed description for every location.

BANG! Official videogame, Gameplay trailer 1.

This is the first Gameplay Trailer of BANG!, the official videogame licensed by Dvgiochi to Palzoun entertainment. This game has been developed for PC, Netbooks, iPhone, IPAD, Samsung Bada and console. It’s the first MultiCross-platform game ever, which permits the player to join the same match, no matter the device!

I am the Producer of this amazing, award winning game.